Experiential Learning (25 pts.)
Observing, communicating, and participating in a virtual space is what we call cyber-ethnography. The researcher enters into an online environment to explore the communication, culture, and experiences that take place. For this assignment, you will be completing a gaming cyber-ethnography, where you will explore two online digital games. It is important to describe, analyze, and discuss the power, history, communication, and storytelling that exist in these games. You will be describe your experiences as a gamer and turn in your paper discussing your gaming experience on: Wednesday, Feb. 3, in Moodle DropBox.
Creating your cyber-ethnography gaming paper:
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